Atalanta Fugiens
A location-based performance directed by Maxim Didenko — geolocation, binaural audio, motion capture and AR.
Overview
Atalanta Fugiens turned a 45-minute walk through Moscow's Kitay-Gorod into theatre. You followed a route with headphones on while the city opened into five AR acts, built from a seventeenth-century alchemical text.
I produced the mobile experience and directed the trailer, plus the onboarding that moved someone from a landing page into the IMMERSE app.
In 2026 I rebuilt the promo from the original 2020 footage. The edit is data — a shot list in JSON — and one command reassembles the whole film, so changing a shot never means re-cutting by hand.
My Role
- Production of the mobile AR experience
- Creative direction of the trailer
- Product communication and audience onboarding
- AI-assisted rebuild of the 2026 promo film

Result
The project launched publicly in 2020 as a mobile AR performance connecting theatre, urban space and an app-based audience journey.
How it was built
- The 2020 trailer master was unusable, and the promo had to be rebuilt in English from the original footage — through more rounds of notes than a hand-cut timeline survives.
- The edit lives as data. A JSON shot list drives a build script that reassembles the film — cuts, titles, cover and audio levels — in one command.
- Creative direction and the pipeline itself. I wrote the edit list, ran the rebuilds, and took each round of notes straight into the data.
- A 2:04 English film at 1920×1080. Every round of notes went into the shot list and came back as a new master.
ffmpeg · JSON edit list · scripted assembly · loudness normalisation